{"id":473,"date":"2025-02-23T20:26:46","date_gmt":"2025-02-23T18:26:46","guid":{"rendered":"https:\/\/www.madbytelabs.com\/dmytro\/?p=473"},"modified":"2025-02-23T21:25:29","modified_gmt":"2025-02-23T19:25:29","slug":"im-starting-an-indie-game-project","status":"publish","type":"post","link":"https:\/\/www.madbytelabs.com\/dmytro\/2025\/02\/23\/im-starting-an-indie-game-project\/","title":{"rendered":"I&#8217;m starting an indie game project."},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"473\" class=\"elementor elementor-473\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-51bf4b3c elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"51bf4b3c\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-2ac5f57f\" data-id=\"2ac5f57f\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-5d0874a2 elementor-widget elementor-widget-text-editor\" data-id=\"5d0874a2\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<!-- wp:paragraph -->\n<p>Good day, community.<\/p>\n<!-- \/wp:paragraph --><!-- wp:paragraph -->\n<p>I don\u2019t usually write much, even though I often have interesting things to share. But I\u2019ve decided to change that and be more open.<\/p>\n<!-- \/wp:paragraph --><!-- wp:paragraph -->\n<p>I\u2019ve been working in interactive application development since 2009. Most of my projects have been in game development, though I\u2019ve also worked on some fascinating enterprise projects. The story of how I got into development, especially game development, is a topic of its own. But today is not about that.<\/p>\n<!-- \/wp:paragraph --><!-- wp:paragraph -->\n<p>We all dream, or have dreamed, of creating our own projects, and I\u2019m no exception. Yet something has always held me back, whether it was feeling unready, lacking the necessary knowledge, or thinking the timing wasn\u2019t right. But now, I\u2019m here. And I believe that now is the right time. I\u2019m ready to embark on this incredible journey into indie game development.<\/p>\n<!-- \/wp:paragraph --><!-- wp:paragraph -->\n<p>I fully understand the challenges ahead\u201416 years of experience have given me a clear picture. I know it will be tough at times, and I\u2019ll have to work on this in my free time, which, unfortunately, is limited.<\/p>\n<!-- \/wp:paragraph --><!-- wp:paragraph -->\n<p>When I first entered the game industry, small teams and indie developers were creating incredible projects\u2014games that are still played and loved today. The industry may have changed, but if you don\u2019t aim for a triple-A production, creating something meaningful with a small team is still possible.<\/p>\n<!-- \/wp:paragraph --><!-- wp:paragraph -->\n<p>The person who inspired me is Steve Jobs \u2013 Created a product with a massive, passionate user base<\/p>\n<p>The projects that inspired me to pursue Indie Development<\/p>\n<ul>\n<li>OGame \u2013 A browser-based space strategy game developed by a single person.<\/li>\n<li>Space Rangers \u2013 A game and world that was essentially a PET project of a small team.<\/li>\n<li>Project Offset \u2013 Two brothers built a game engine for their own project. Unfortunately, Microsoft acquired them and the world never got to see the final game.<\/li>\n<\/ul>\n<p>The projects that continue to inspire me<\/p>\n<ul>\n<li>S.T.A.L.K.E.R. \u2013 (I have a deep personal connection with this game, but that\u2019s a topic for another post.) I love post-apocalyptic worlds and dark humor.<\/li>\n<li>Fallout \u2013 Another post-apocalyptic world with an incredibly deep story and universe.<\/li>\n<li>EVE Online \u2013 A world governed by players\u2014something that feels like a dream. The in-game economy deserves its own dissertation. No mandatory quest system.<\/li>\n<li>Ryzom \u2013 Sadly, a mostly forgotten game. Its weapon and armor upgrade system was incredibly impressive for its time. No mandatory quest system.<\/li>\n<\/ul>\n<p>This project is not a PET project. It\u2019s not the game of my dreams. Instead, it\u2019s my vision of how game development process should go, an opportunity to apply all the knowledge I\u2019ve gathered over the years and an attempt to create a world players will want to return to. A unique, unconventional product with a soul.<\/p>\n<!-- \/wp:paragraph --><!-- wp:paragraph -->\n<p>Let this be the first step. High-Level Structure.<\/p>\n<!-- \/wp:paragraph --><!-- wp:embed {\"url\":\"https:\/\/youtu.be\/kaPGYtErcmM\",\"type\":\"video\",\"providerNameSlug\":\"youtube\",\"responsive\":true,\"className\":\"wp-embed-aspect-16-9 wp-has-aspect-ratio\"} -->\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<div class=\"wp-block-embed__wrapper\">\n\n<\/div>\n<\/figure>\n<!-- \/wp:embed --><!-- wp:paragraph -->\n<p>\u00a0<\/p>\n<!-- \/wp:paragraph -->\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Good day, community. I don\u2019t usually write much, even though I often have interesting things to share. But I\u2019ve decided to change that and be more open. I\u2019ve been working in interactive application development since 2009. Most of my projects have been in game development, though I\u2019ve also worked on some fascinating enterprise projects. The&#8230;<\/p>\n<p><a class=\"read-more\" href=\"https:\/\/www.madbytelabs.com\/dmytro\/2025\/02\/23\/im-starting-an-indie-game-project\/\">Read More<\/a><\/p>\n","protected":false},"author":1,"featured_media":494,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[25],"tags":[],"class_list":["post-473","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-x-game"],"acf":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.madbytelabs.com\/dmytro\/wp-json\/wp\/v2\/posts\/473","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.madbytelabs.com\/dmytro\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.madbytelabs.com\/dmytro\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.madbytelabs.com\/dmytro\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.madbytelabs.com\/dmytro\/wp-json\/wp\/v2\/comments?post=473"}],"version-history":[{"count":14,"href":"https:\/\/www.madbytelabs.com\/dmytro\/wp-json\/wp\/v2\/posts\/473\/revisions"}],"predecessor-version":[{"id":496,"href":"https:\/\/www.madbytelabs.com\/dmytro\/wp-json\/wp\/v2\/posts\/473\/revisions\/496"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.madbytelabs.com\/dmytro\/wp-json\/wp\/v2\/media\/494"}],"wp:attachment":[{"href":"https:\/\/www.madbytelabs.com\/dmytro\/wp-json\/wp\/v2\/media?parent=473"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.madbytelabs.com\/dmytro\/wp-json\/wp\/v2\/categories?post=473"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.madbytelabs.com\/dmytro\/wp-json\/wp\/v2\/tags?post=473"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}